2008년 9월 18일 목요일

MFC CPPUnit 사용하기(2) - 소스코드 수정하기

MFC CPPUnit 사용하기(1) - 설정하기 를 마쳤으면 이제 소스코드를 수정해야 한다.

파란색으로 수정할 부분을 나타내었다. 원본에 파란 부분을 추가 혹은 주석처리 하면 된다.

<1> CppUnitDemo.cpp 파일

// CppUnitDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CppUnitDemo.h"
#include "CppUnitDemoDlg.h"

//+++++++++++++++++++++++++ < 가 동작을안함.< CPPUNIT 요부분
// CppUnit: MFC TestRunner
#include cppunit/ui/mfc/TestRunner.h>


// CppUnit: TestFactoryRegistry to retreive the top test
// suite that contains all registered tests.
#include cppunit/extensions/TestFactoryRegistry.h>
// +++++++++++++++++++++++++



#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCppUnitDemoApp

BEGIN_MESSAGE_MAP(CCppUnitDemoApp, CWinApp)
//{{AFX_MSG_MAP(CCppUnitDemoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCppUnitDemoApp construction

CCppUnitDemoApp::CCppUnitDemoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCppUnitDemoApp object

CCppUnitDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCppUnitDemoApp initialization

BOOL CCppUnitDemoApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

CCppUnitDemoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}

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